A place for my ideas, process, and prototypes where I imagine, speculate & experiment with new forms of art, technology, architecture, neuroscience and more. 
My paper  “When a Robot Blushes” will be presented at the IEEE International Conference on Robotics and Automation on June 4, 2021 – 10:00AM CET. 
Abstract— The tacit, dynamic and affective dimensions of our visual system constitute the basis of our rich perceptions of the world. There is a growing danger in treating technologies that have become a part of our visual system as disembodied and alarmingly machinic, a symptom of the persisting cartesian agenda that draws impermeable boundaries between the mind and the body. It is here where artists working with interactive media, and vision technologies come in to reclaim the affective registers of perception in an increasingly paranoid technoculture complex. Me and my colleagues at the Interactive Architecture Lab Anne-Héloise Dautel and Robert Wuss, have been researching various ways of utilizing eye tracking technology in robotics to create non-trivial, meaningful interactions. Investing in the affective, haptic and bodily underpinnings of vision and perception, our projects explore the embodied dimensions of using eye-tracking as an interface for robotics. Through a discussion of the interactive installation Entangled Eye this paper looks at ways in which we can negotiate digital and immaterial processes of technology as affective, embodied actions to illustrate how technology is inherently bound with human embodiment.
Irem Bugdayci, “When a Robot Blushes”, IEEE Int. Conf. on Robotics and Automation, ICRA’21, Sentimental Machines, 2021​​​​​​​
Image: Caroline Yan Zheng
Conference website: https://roboticart.org/icra2021
Past month, I had the pleasure to give a public workshop with my colleagues at ArtBizTech, which I am a part of now as an Experiential Designer. We talked about my robots, nature of intelligence, our perception of machines and more. Here's a preview from the ArtBizTech Newsletter wonderfully worded by Jing Yi Teo and a reflection from me. You can find my reading list, watch and listening guide bellow.  
Shared my Research Instruments of Vision at the DigitalFUTURES Young: Interactive Design session :)
here's the video link to the session: https://www.youtube.com/watch?v=hr7cfIwt-F8 
I had the wonderful opportunity to publish my musings on interactive arts and my own practice in times of social distancing. Identifying a concerning loss of immediacy, physicality and punctuality, I explore a new set of relations that arise as we navigate virtual environments that give ways to our bodily existence in digital. 
My design process involves a lot of research, sketching, making diagrams along with prototyping. I try to keep these in an updated portfolio to organize and keep track of my thoughts. 
Submitted my thesis for my Masters in Architecture, Design for Performance and Interaction Degree and I'm honored to win the thesis award, it was a truly wonderful experience writing this piece. 
Here is the abstract:
In the ubiquitous age of visual technologies, our perceptive apparatuses are constantly challenged, adapted and shaped by instruments and machines, rendering the observing body as an active site of knowledge and intervention. Many theorists from disciplines of art history, visual studies and new media studies have characterized digitization and accelerated development of visual technologies as an alarming machinification and disembodiment of vision, posing the threat of obliterating the function of the observer. Here it is argued that artists working with vision technologies often invest in the affective, haptic, situated and bodily underpinnings of vision and perception, to navigate the relationship between the observing body and the machine. Finding support for this program from the disciplines of cognitive science, visual studies, art history, cybernetics and philosophy, a multiplicity of understandings of vision that go beyond cartesian dualisms will be illustrated. By critically looking at the tactics and methods in which artists afford “ways of seeing,” I will reflect on my practice where I primarily investigate ways of using eye tracking technology in robotics and visual systems to create non-trivial “vision machines.” 
My favorite chapter from my thesis dissertation - discussing how vision is inherently subjective, material and embodied, situated somewhere in between the observer and the environment, machinic and human simultaneously. 

Thrilled to be selected for Bang Prix development program! Learn more about me and other artist's journey.

Sketches, prints and drawings exploring abstraction of landscape, construction of architectural typologies and meaning.
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