A place for my ideas, process, and prototypes where I imagine, speculate & experiment with new forms of art, technology, architecture, neuroscience and more. 
I had the wonderful opportunity to publish my musings on interactive arts and my own practice in times of social distancing. Identifying a concerning loss of immediacy, physicality and punctuality, I explore a new set of relations that arise as we navigate virtual environments that give ways to our bodily existence in digital. 
My design process involves a lot of research, sketching, making diagrams along with prototyping. I try to keep these in an updated portfolio to organize and keep track of my thoughts. 
Submitted my thesis for my Masters in Architecture, Design for Performance and Interaction Degree and I'm honored to win the thesis award, it was a truly wonderful experience writing this piece. 
Here is the abstract:
In the ubiquitous age of visual technologies, our perceptive apparatuses are constantly challenged, adapted and shaped by instruments and machines, rendering the observing body as an active site of knowledge and intervention. Many theorists from disciplines of art history, visual studies and new media studies have characterized digitization and accelerated development of visual technologies as an alarming machinification and disembodiment of vision, posing the threat of obliterating the function of the observer. Here it is argued that artists working with vision technologies often invest in the affective, haptic, situated and bodily underpinnings of vision and perception, to navigate the relationship between the observing body and the machine. Finding support for this program from the disciplines of cognitive science, visual studies, art history, cybernetics and philosophy, a multiplicity of understandings of vision that go beyond cartesian dualisms will be illustrated. By critically looking at the tactics and methods in which artists afford “ways of seeing,” I will reflect on my practice where I primarily investigate ways of using eye tracking technology in robotics and visual systems to create non-trivial “vision machines.” 
My favorite chapter from my thesis dissertation - discussing how vision is inherently subjective, material and embodied, situated somewhere in between the observer and the environment, machinic and human simultaneously. 
Made a small portfolio for my process of designing and manufacturing the project Your Eye's Motion by Luna.

Thrilled to be selected for Bang Prix development program! Learn more about me and other artist's journey.

Sketches, prints and drawings exploring abstraction of landscape, construction of architectural typologies and meaning.
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